Computer Gaming World reported in 1994 that "Sid Meier has stated on numerous occasions that he emphasizes the 'fun parts' of a simulation and throws out the rest".  He eliminated the potential for any civilization to fall on its own , believing this would be punishing to the player.  Meier omitted multiplayer alliances because the computer used them too effectively, causing players to think that it was cheating. He said that by contrast, minefields and minesweepers caused the computer to do "stupid things ... If you've got a feature that makes the AI look stupid, take it out. It's more important not to have stupid AI than to have good AI". Meier also omitted jets and helicopters because he thought players would not find obtaining new technologies in the endgame useful, and online multiplayer support because of the small number of online players ("if you had friends, you wouldn't need to play computer games"); he also did not believe that online play worked well with turn-based play.  The game was developed for the IBM PC platform, which at the time had support for both 16-color EGA to 256-color VGA ; Meier opted to stay with the basic EGA support to allow the game to run on both EGA and VGA systems. 
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